Battlefield
Before each battle round, Bitcraft reads all the data on the bitmap explorer to determine which players own which territories and to establish the size of the map for the upcoming battle. This information is then used to generate the final battle map.
Purchase Soldiers
Upon entering the game, users can purchase bits using BTC. The acquired bits cannot be sold; instead, users must participate in the game to convert them into monetary value.
Place Soldiers
After purchasing Soldiers, users can place any amount of them on their own bitmap. Once placed, the Soldiers will begin to propagate across the map.
Soldiers Movement
The reproduction path of the bits will expand in an anti-clockwise circular fashion, with the placement point of the bits as the center.
Soldiers Battle
When Soldiers from different teams collide, the battle result is determined based on the Soldiers’ quantity: Remaining Soldiers for the victorious team = A↑ - B↓.
The winning team's Soldiers will continue expanding its territory, while the defeated team halts expansion.
In case both teams have equal amounts of Soldiers, it results in a neutralization, with the lost Soldiers going into the jackpot, and both teams ceasing expansion.
Expansion only continues in areas with remaining Soldiers; once Soldiers are cleared, expansion stops.
Settlement
When all tiles are occupied, the game concludes, and the Soldiers who perished in battle are converted into currency and added to the jackpot.
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